Blender Notes
Making Curved Pipes or vines
https://www.youtube.com/watch?v=ZpplLg61efc
Start by creating the path you want the pipe to follow
- Make a plane
- Merge all vertices at center leaving only 1
- Use extrude vertices to position new vertices where you want path
- Use the Bevel command to rough in the curves
- Convert it to a "curve": Object > Convert > Curve
Give the pipe some shape
- A new curve property panel is on the right
- Increase depth to give it mass
- Increase resolution to make it smoother
- Fill caps if desired
Add some thickness
- Object convert to Mesh
- Modifier Solidify and increase thickness
- Apply
- The edges of the pipe may be smoothed out so
- Add a new modifier for "Edges"
Fixing Faces Subdivides
Sometimes a face won't subdividie and thats because it's a polygon and not a square You can somewhat resolve this by selecting the face then
- Face > Triangulate Faces -- LOOKS LIKE A GOOD TOOL
- Face > Tris to Quads
- Subdivide
Inverse Kinematic Animations
- Create Armature and Bones
- Put a controller bone on end of limbs
In edit mode:
- Clear Parent from controller bone
In pose mode:
- Select controller bone, then shift click parent bone, then
- Pose > Inverse Kinematics > Add IK to Bone > To Active Bone
To prevent cascading moves:
- Select end bone (not controller bone) and under Bone Constraint set Chain Length
Constrain joints:
- in pose mode select each bone > inverse kinematics > lock axis
Copy limbs:
- name all bone limbs with
.Lsuffix then select all bones and symmetrize
Automatic Weights:
- Select vertex object
- Shift Select armature
- Right click > parent > with automatic weights
Weight Painting:
- Object Mode > left click armature > shift click mesh > tab mode into weight paint
- from ehre shift click bones to swap to their paint mode
UV Painting
UV Painting:
- you can texture paint a material
- set the base color
- TODO unwrap UV
Stone Walls
Edit > Preferences > Add Ons > Extra Mesh Objects Then Add a wall factory and adjust!
Collection Instances
Make objects in their own Collection call it whatever, "A".
Then in the collection where you want the instances hit Add > Collection Instance
Be careful to duplicate the Collection Instance root, not the clones because they will link to the parent clone not the original instance. If this happens you can fix it by selecting the instance, then under Instancing (right panel) > Pick the proper collection.
Mountains / Terrain
https://www.youtube.com/watch?app=desktop&v=MW8-SecLwS4
Preferences > Add Ons > A.N.T. Landscapes Add > Mesh > Landscape
Adjust presets or settings
UV Rendering
Making Seams and UV Unwrapping
Have to create seams from the object by marking them in Edit > Lines, then right click and make seam.
Do the seams in a way to unwrap it. Then hit "U" and unwrap.
Importing Art over UV
On the materials tab click the dot to the left of the base color and import the texture. This will likely not map to the object nicely.
Go to UV Editing and move the UV area around to align to the image as desired. Still getting the hang of this.
Texture Paint
Its possible to just texture paint the object directly in blender under Texture Paint.
I was editing the pixels i had imported as a texture.
Paint > RAdius 1 > strength 1 > Advanced untick Antialiasing > Falloff constant or Custom and make it a 65% constant square
