This is my website. It mostly contains my write ups on algorithms, data structures and programming topics. Feel free to explore. Almost all code is written by myself, but some is for reference only so it is advised that you read and learn and not steal!
Below you will find a list of topics and projects I have found interesting.
I have always been interested in the idea of ADA but never put my hands to it. I fell in love with strongly-typed languages after spending years in web development with loosely type langauges. So I wanted to explore ADA to see how extreme typing played out and how cumbersome or powerful it was. My small code was only to reproduce a BubbleSort on an Integer list, and I hope to do more with ADA soon.
with Ada.Text_IO; use Ada.Text_IO; procedure Bubble_Sort is type Index is range 1 .. 5; -- lower bound can be anything type Int_Array is array (Index) of Integer; type Int_Array2 is array (Natural range <>) of Integer; Arr : Int_Array := (1, 6, 4, 6, 8); Arr2 : Int_Array2 := (7, 1, 4, 5, 6, 1, 2, 1); begin Put_Line ("Sort it"); for I in Index loop Put (Integer'Image (Arr (I))); end loop; New_Line; for I in Arr2'Range loop Put (Integer'Image (Arr2 (I))); end loop; end Bubble_Sort;
This is a work in progress 3D reimplementation and exploration of the original DOOM engine. I am using Python as the main language. I explore 2D to 3D visualization techniques, raycasting, WAD file formats and 3D rendering engines.
While doing some game developmeng on a C project I wanted to incorporate lambda functions into algorithm processing. You can see in several of my algorithm examples that I enjoy the use of functional programming to significantly reduce the complexity or performance issues that arrive out of processing the result of data using heap-allocated memory.
Combining GCC's extension support for nested functions and function pointers we can recreate the concept of a closure in C given that we have an environment that supports Executable Stacks!
Multi-threaded, as is standard in Go, each elevator, person and floor operate as their own threaded state machines. Elevators, even when brought down to a simulated program have a decently complicated set of states and rules for operating. Namely, tasking an elevator for efficiency is not a simple challenge.
I utilized the RPC protocol to allow for the simulation to run in separated from a client. Clients could add passengers to the simulation and display it as either CLI text or a 2D graphics viewport.